Technology is rad.
Motoko Kusanagi is an android cop with a human brain working the streets of a future Japan and trying to make sense of her existence. After all, she’s half-human, half-robot, doesn’t really know how she’s alive, is able to do a lot of the things that she does, and doesn’t quite know how it all ends. In other words, she’s going through an identity crisis of sorts, but is always loyal to getting rid of all evil-doers in the world. And one of her most difficult missions to date, is findiong and getting rid of “The Puppet Master”, a super secret cyber criminal who illegally hacks into the computerized minds of cyborg-human hybrids, getting them to do whatever he so pleases. What makes this mystery person so darn deadly is that they are able to modify the identity of strangers, leaving Motoko pondering her own makeup and what life might be like if she had more human traits, while also creating all sorts of a wide-spread panic amongst the government and military.

A part of my movie-soul feels like it’s missing out on something because I haven’t seen all of the animated classics from Japan that I probably should have. Sure, a big fan of Cowboy Bebop, and of course, have seen mostly all of Miyazaki’s flicks, but there’s still a great deal of others that have come and gone by my head, without me thinking another second of it. Some of this has to do with the idea of not being able to take an animated-flick of these natures as seriously as other animated flicks, or let alone, regular films in general, but another part of it has to do with a part of me feels like these movies may be too closed-off to fully reach out to someone like me who, for instance, may want to shake myself up a bit and see more that’s offered.
Case in point, Ghost in the Shell.
It’s not that it’s an easy movie to like, or even dislike – it’s just a hard movie to actually understand or get to the bottom of, and that is honestly the biggest issue. The movie seems to pride itself way too much on the fact that it’s confusing, vague, making up certain rules and guidelines as it goes along, and ponders all sorts of crazy questions about life, one’s existence, and most of all, technology. It’s an overload of ideas and story that seems like it’s not really doing much, but constantly throwing us for more loops, time and time again. It actually isn’t until the final-act that things start to make some lick of sense, but even by then, it may be a tad too late to the point of where it’s a wonder what the point was in the first place.
Was it to confuse us? Was it to actually have us question the world in which we live in? Was it to have us think longer and harder about our existence on this planet? Or, honestly, was it just to distract us from the idea that what we’re really watching here is a bunch of robots trying to kill one another, for no real reasons whatsoever?

To me, it feels a whole lot like that last option and it’s a shame, too, because Ghost in the Shell looks, sounds, and feels great.
It’s just that, you know, it doesn’t always want to make the best sense for anyone who may be new to it. And sure, you can call me an “idiot”, or “someone who just doesn’t know how to pay attention”, but I can assure you, that is not the case – there was a part of me that constantly keep watching and listening for even the slightest bit of detail or thread that I could pick up on and follow, but sadly, it just never seemed to come around.
Does that mean the whole movie was a pain? Not really because, as I’ve said before, it’s a movie that looks great, with animation that still stands the test of time, action that can sometimes go from chaotic, to beautiful, and believe it or not, some neat characterizations that, in a much more clearer and defined movie, probably would have given them more to work with. Our lead protagonist of Motoko Kusanagi is an interesting one because, just like herself, we constantly watch her and question her mortality; we’re not sure if she’s more human than robot, more robot than human, or just a total robot without any human features, except for what’s programmed into her. There’s a nice conversation that she has on a roof-top between her and a fellow man-bot, and it’s fun and kind of sweet, which I wished that there was more of.
Which probably goes to show you that, yeah, I was already expecting something out of an anime flick such as this, that I probably shouldn’t have been.
Oh well. I’ll continue to grow, I guess.
Consensus: Even with some wonderful visuals and action, Ghost in the Shell is also, unfortunately, way too chaotic with its premise to fully make sense of everything that it’s meaning to do, or trying to say to us.
6 / 10

Photos Courtesy of: The Vault
I haven’t seen this since the 90s. I vaguely remember it being somewhat confusing (as you say: chaotic). Definitely time to revisit it with the new release coming up.
Ghost in the Shell is definitely at points hard to follow. I remember when I first saw the movie that I did not even like it. I think I have seen this film now about 10 times, and every time a piece of the puzzle seems to fall into place. That said, I do understand what you mean. At times it seemed like the creators seemed hellbent on making it is hard to follow as possible 😉
A friend of mine went to an early press screening of the live action version, and said that it was a much simpele movie to follow in teams of story, but that it did follow some parts of the original movie. Looking forward to it anyway.
Great review as always 😊😊